There’s also a strong correlation between sociability and spend. One key reason that PlayerUnknown’s Battle Ground (PUBG), a multiplayer battle royale game created by a Korean developer, became wildly popular among players in India was that people could use the chat function in the app to talk to others while gaming in the language of their choice.
Of the six gaming personas we’ve identified in our report, women make up about half of three of those personas. This social aspect is attracting many new types of gamers, including women, who’ve not been avid players before. They act as platforms for storytelling, and have also become a way for people to socialise. Gaming is an active and interactive form of entertainment – especially multiplayer games.
Nearly 90% of the country’s gamers play solely on their smartphones. High-speed internet and the ubiquity of the smartphone have contributed to rapid growth of mobile gaming in India. The India gaming story is just in its first innings and we will see many massive companies emerge over the next five to 10 years. We at Sequoia India believe there is a huge depth of opportunity in gaming studios, social gaming, new avatars of RMG and crypto gaming.
The report, which you can download here, deep dives into the evolution of India’s gaming sector, unpacks insights on Indian gaming personas, shares our views on the opportunities – and explores what it takes to win. COVID-19, meanwhile, accelerated gaming adoption dramatically in the last year. While India’s game creators initially monetised through in-game advertising, today 80% of the $1.5 billion generated by mobile gaming come from in-app purchases and real-money game (RMG) spends. What’s more, Indian gamers are now willing to pay. Gaming in India has been catalyzed by smartphone adoption, wider internet access, a better selection of mobile-first games, as well as the rise of gaming streamers and influencers, who are starting to attract large fan bases by playing made-in-India games. Sequoia India and the Boston Consulting Group, which have co-authored this report on India’s gaming sector, expect that figure to reach $5 billion by 2025.
The big driver is mobile gaming, which accounted for $1.5 billion last year. There are now over 300 million gamers in India, and revenue across all gaming devices reached $1.8 billion in 2020, up 500% from 2016. It also sent a strong signal to the country’s gamers, creators and startups that India’s nascent gaming sector has arrived. Alter your bowler's line of attack with "Quickswitch" bowling and change between fielding positions with on-the-fly "Dynamic Field Positioning.When Mobile Premier League took over the Indian cricket team’s kit sponsorship deal from Nike last year, Sourav Ganguly, the president of the Board Of Cricket Control In India (BCCI), described the deal as “the dawn of a new era for Indian cricket.” This game supports up to four players and features "Century Stick" analog batting controls to choose your batting parameters to select foot choice, shot direction power and timing.
Compete in the Pura Cup, the One Day Domestic Series or the KFC Twenty20 Big Bash. Compete in the NatWest Pro40 tournament, the C&G Trophy and the Twenty20 Cup.Īnd for Australia you can play as one of the six State sides for a season of state cricket. Play in the Liverpool Victoria County Championship four-day two-innings tournament. Relive the 2005 Ashes Tournament in England or play the return leg Down Under.Īlternatively play as one of England's county teams for a season of county cricket. Pick from a choice of 16 international sides including England, Australia, India, South Africa or the West Indies and lead your team to domination on the field in the World Championship, play a Test Series or go on a tour encompassing one day matches, test matches and tour matches. Not an American user? DescriptionTime once again to don those pads and gloves, put your helmet on and your box in, pick up that willow bat and stride to the cricket pitch in EA Sports Cricket 07.